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      <image:title>News - Light on the scales: metallic, Ginrin and Doitsu</image:title>
      <image:caption>Platinum Ogon, Ginrin Yamabuki Ogon, Ginrin Kohaku, Doitsu Platinum Ogon</image:caption>
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      <image:title>News - Light on the scales: metallic, Ginrin and Doitsu</image:title>
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      <video:title>News - Light on the scales: metallic, Ginrin and Doitsu</video:title>
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      <image:title>News - A tail that actually swims</image:title>
      <image:caption>Five frames a fifth of a second apart, camera following the head, spine joints drawn on top.</image:caption>
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    <lastmod>2026-10-28</lastmod>
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      <image:title>News - A thicker tail root</image:title>
      <image:caption>A thicker tail root</image:caption>
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      <image:title>News - Ginrin: from polka dots to a glint</image:title>
      <image:caption>- Before: about 60% of scales (150 of every 256) were filled with a white dot, brightest in the middle of the scale. At gallery and blog size, the koi looked spotted. - After: about 35% of scales (90 of every 256) get a thin crescent of light on their rear rim, the tail-side edge, and a faint shadow on the front rim. It is strongest along the back and fades toward the flanks, where light from above would not reach.</image:caption>
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      <image:caption>Twenty koi from twenty seeds 1123 to 1142</image:caption>
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      <image:title>News - IQUBE | 500 + Downloads</image:title>
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      <image:title>News - IQUBE | 100+ Downloads - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <video:title>News - IQUBE is available on the App Store</video:title>
      <video:description>News - IQUBE is available on the App Store</video:description>
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      <image:title>News - Procedural Generation - Terrain and World Generation</image:title>
      <image:caption>Techniques such as Perlin noise and fractals are used to create expansive, open-world terrains, featuring elements like mountains, valleys, and bodies of water.</image:caption>
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      <image:title>News - Procedural Generation - Dungeon and Maze Generation</image:title>
      <image:caption>Creating interconnected layouts using techniques like algorithmic methods (e.g., cellular automata, recursive backtracking) or procedural assembly of pre-designed rooms.</image:caption>
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      <image:title>News - Procedural Generation - NPC and Character Creation</image:title>
      <image:caption>Football Manager 24</image:caption>
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      <image:title>News - Procedural Generation - Item Generation</image:title>
      <image:caption>Randomly combine stats, effects, or appearances to create unique items.</image:caption>
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      <image:title>News - Procedural Generation - Narrative, Quests and Events</image:title>
      <image:caption>Procedurally combine story elements, objectives, and settings to create objectives.</image:caption>
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      <image:title>News - Procedural Generation - Music and Sound Effects</image:title>
      <image:caption>Algorithms create unique music or soundscapes based on predefined rules.</image:caption>
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      <image:title>News - Behind the Scenes: IQUBE - Make it stand out</image:title>
      <image:caption>East London Arts and Music - Based in Bromley by Bow</image:caption>
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      <image:title>News - Behind the Scenes: IQUBE - Procedural Map Generation</image:title>
      <image:caption>One of the biggest challenges was designing procedurally generated maps that were also playable. The maps are randomised, but we had to ensure: Players can always find a path to the goal. Balance between obstacles and walkable tiles.</image:caption>
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    <image:image>
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      <image:title>News - Behind the Scenes: IQUBE - How it works #1</image:title>
      <image:caption>The system starts with a random seed and fills the map with blocks.</image:caption>
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    <image:image>
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      <image:title>News - Behind the Scenes: IQUBE - How it works #2</image:title>
      <image:caption>A smoothing algorithm improves a randomly generated grid by adjusting tiles according to neighbouring blocks. Tiles surrounded by many blocks turn into blocks, while those with fewer become walkable, enhancing map playability and visual coherence. After multiple iterations, it balances randomness and structure, creating a navigable and engaging map for players.</image:caption>
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      <image:title>News - Behind the Scenes: IQUBE - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - What’s IQUBE all about? - Gameplay</image:title>
      <image:caption>IQUBE offers user-friendly controls, enabling players to swipe and navigate a dynamic 10x10 grid. The objective is to gather points before the timer expires.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>News - Introducing IQUBE: A New Puzzle Game! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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